With feedback from my professor being generally positive, we managed to discuss a few minor changes to be made. I scaled the logo way down in order to draw more attention to the image and the headline. It also allowed me to make the headline type larger and open up the image size as well. The body text was also moved up in place of where the logo originally was before so that readers see the information right after the image/header.
Finally size: 7.5x9 inches
This is my production blog. Everything done in my Graphic Design program, my Digital Media Arts Program, past work I've done in Art Fundamentals and personal projects will be posted here. Take a look around and enjoy!
Showing posts with label Adobe. Show all posts
Showing posts with label Adobe. Show all posts
Thursday, September 27, 2012
Tuesday, May 15, 2012
GRA220: Raptors Survey
This is the first post I've made for my Software Training course, mainly because everything I've built in that course has been relatively straight forward. This Raptors survey project is probably the most challenging one I've encountered thus far. Lot's of finicky formatting of the copy (hanging indents, text wrap, paragraph rule, find and replace, setting tabs etc.) Took about 2 and half hours to complete. A tad frustrating at times, but the end result is quite nice.
Friday, April 20, 2012
GRA160: Colour Theory Final Project
So this is the final project for my first semester of Graphic Design at Seneca College. This project really brings together a lot of skills/knowledge we've acquired throughout the semester such as tracing with the pen tool, graphic translation, focal point and colour compliments. Our task was to find a high-res photo of someone (I chose Olivia Wilde) showing the eyes, no hands and preferably not a lot of bare skin. Patterns and jewelry were also recommended as simplified tracings of them could yield some decent results.
Our first composition, after our initial trace, was to grayscale the image. No white or black, just varying shades of gray. This is our reference image for the other 3 compositions. The second composition is a black and white image with one or two pure hues as an accent colour. The fourth composition is a split complement using pure hues and shades. Let the analogous colours dominate the composition, but have the highest amount of contrast on the eyes/face; this applied for all 4 compositions. The third and quite possibly the hardest composition is a complementary colour with low chroma. The highest value you could achieve is about 60% saturation which was only to be used on the eyes and face, everything else, the saturation had to 30% or lower. The way you achieve contrast by this is to add black to the desaturated colour, thus creating tones.
This project was tough, but it was also a lot of fun, this was about 4 weeks in the making and I stand by the quality of my work. I enjoy tracing things in Illustrator with the Pen Tool, so I found this project to be a little more fun than most of my classmates.
Our first composition, after our initial trace, was to grayscale the image. No white or black, just varying shades of gray. This is our reference image for the other 3 compositions. The second composition is a black and white image with one or two pure hues as an accent colour. The fourth composition is a split complement using pure hues and shades. Let the analogous colours dominate the composition, but have the highest amount of contrast on the eyes/face; this applied for all 4 compositions. The third and quite possibly the hardest composition is a complementary colour with low chroma. The highest value you could achieve is about 60% saturation which was only to be used on the eyes and face, everything else, the saturation had to 30% or lower. The way you achieve contrast by this is to add black to the desaturated colour, thus creating tones.
This project was tough, but it was also a lot of fun, this was about 4 weeks in the making and I stand by the quality of my work. I enjoy tracing things in Illustrator with the Pen Tool, so I found this project to be a little more fun than most of my classmates.
Tuesday, December 13, 2011
Ken Block's Ford Fiesta
Original sketch
Preliminary tracing/colouring
Still have a bit of aways to go before this car is completed. There is more tracing to been done regarding the car's structure and then there's the decal tracing, which could be a whole days job in and of itself.
Monday, December 5, 2011
Punk Rocker Illustration
Labels:
Adobe,
CS5,
illustration,
Illustrator,
punk,
rocker
Thursday, October 27, 2011
F1 Poster: Monaco Grand Prix
Using the F1 car asset I made earlier, I built a poster promoting the Monaco Grand Prix, just for fun. The streaks of light were made by creating a rectangle, cinching in either the two left or right hand points to narrow it down, copying the streak and blurring it to make it look like it's glowing. This was all built using Adobe Illustrator.
Friday, April 22, 2011
Adobe Photoshop Tutorial: Futuristic Portrait
This was a really intense Photoshop tutorial. The results are less than spectacular due to the fact that this is the first time I'v ever done something so intense in Photoshop. I'm sure if I do this tutorial a second or third time, I might get the portrait to look better. Link to tutorial: Futuristic Portrait
Top image is the before picture, the bottom is the after photo.
Labels:
Adobe,
CS5,
futuristic,
Photoshop,
portrait
Sunday, March 6, 2011
Adobe Illustrator tutorial: Headphones
So out of all the Illustrator tutorial I completed thus far, I have to say, this one is probably the coolest and most challenging one yet. The final product of the tutorial is fantastic; you get the feel of a 3D object (i.e. the headphones) without using the 3D feature that Illustrator provides. I added a few features of my own just because I can, like the mp3 player, the headphone chord, the music play head, the background gradient and my own colour palette for the headphones. The link to the tutorial is posted below.
Labels:
Adobe,
CS5,
headphones,
Illustrator,
music,
tutorial
Saturday, February 12, 2011
Adobe Illustrator Tutorial: "Top Gun" badge: Final Product
Thursday, February 10, 2011
Adobe Illustrator tutorial: "Top Gun" badge
So I found another cool tutorial on Adobe Illustrator via their facebook page. The tutorial was on how to create the "Top Gun" badge. I'm quite pleased with the turnout, the tutorial was very effective. I'm especially pleased with the metallic texture on the typefaces.
Wednesday, February 9, 2011
Discovery week 3: Heavy Metal drag and drop
Here's a modified version of my drag and drop assignment for week 3's discovery assignment.
heavy_metal_drag_and_drop
heavy_metal_drag_and_drop
Monday, February 7, 2011
The result of an interesting Adobe Illustrator tutorial
Saturday, October 23, 2010
Monday, September 20, 2010
LIGHT IT ON FIRE!!!!

This time I used the "screen layer", "difference clouds", "lighting effects", "Hue/Saturation", "radial blur", "plastic wrap" and "outer glow" to set a Gibson flying V guitar on fire.
Friday, September 17, 2010
Monday, September 13, 2010
Vancouver Canucks logo trace
Just more boredom on a Sunday night. I traced the whole thing in about 3 hours, with no breaks, just straight work. It's another basic logo that can still turn out pretty sweet. Plus, they're pretty much the only decent Canadian team in the NHL.:P
Saturday, September 11, 2010
Tuesday, September 7, 2010
New Photoshop techniques

.
.

Learning some new Photoshop skills. Experimenting with filters, gradients, screening and learning to make lightning using levels and difference clouds. Pretty cool stuff, actually.
Thursday, August 5, 2010
Sunday, August 1, 2010
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