This is my production blog. Everything done in my Graphic Design program, my Digital Media Arts Program, past work I've done in Art Fundamentals and personal projects will be posted here. Take a look around and enjoy!
Showing posts with label Illustrator. Show all posts
Showing posts with label Illustrator. Show all posts
Thursday, June 28, 2012
Friday, April 20, 2012
GRA160: Colour Theory Final Project
So this is the final project for my first semester of Graphic Design at Seneca College. This project really brings together a lot of skills/knowledge we've acquired throughout the semester such as tracing with the pen tool, graphic translation, focal point and colour compliments. Our task was to find a high-res photo of someone (I chose Olivia Wilde) showing the eyes, no hands and preferably not a lot of bare skin. Patterns and jewelry were also recommended as simplified tracings of them could yield some decent results.
Our first composition, after our initial trace, was to grayscale the image. No white or black, just varying shades of gray. This is our reference image for the other 3 compositions. The second composition is a black and white image with one or two pure hues as an accent colour. The fourth composition is a split complement using pure hues and shades. Let the analogous colours dominate the composition, but have the highest amount of contrast on the eyes/face; this applied for all 4 compositions. The third and quite possibly the hardest composition is a complementary colour with low chroma. The highest value you could achieve is about 60% saturation which was only to be used on the eyes and face, everything else, the saturation had to 30% or lower. The way you achieve contrast by this is to add black to the desaturated colour, thus creating tones.
This project was tough, but it was also a lot of fun, this was about 4 weeks in the making and I stand by the quality of my work. I enjoy tracing things in Illustrator with the Pen Tool, so I found this project to be a little more fun than most of my classmates.
Our first composition, after our initial trace, was to grayscale the image. No white or black, just varying shades of gray. This is our reference image for the other 3 compositions. The second composition is a black and white image with one or two pure hues as an accent colour. The fourth composition is a split complement using pure hues and shades. Let the analogous colours dominate the composition, but have the highest amount of contrast on the eyes/face; this applied for all 4 compositions. The third and quite possibly the hardest composition is a complementary colour with low chroma. The highest value you could achieve is about 60% saturation which was only to be used on the eyes and face, everything else, the saturation had to 30% or lower. The way you achieve contrast by this is to add black to the desaturated colour, thus creating tones.
This project was tough, but it was also a lot of fun, this was about 4 weeks in the making and I stand by the quality of my work. I enjoy tracing things in Illustrator with the Pen Tool, so I found this project to be a little more fun than most of my classmates.
Tuesday, December 13, 2011
Ken Block's Ford Fiesta
Original sketch
Preliminary tracing/colouring
Still have a bit of aways to go before this car is completed. There is more tracing to been done regarding the car's structure and then there's the decal tracing, which could be a whole days job in and of itself.
Monday, December 5, 2011
Punk Rocker Illustration
Labels:
Adobe,
CS5,
illustration,
Illustrator,
punk,
rocker
Thursday, October 27, 2011
F1 Poster: Monaco Grand Prix
Using the F1 car asset I made earlier, I built a poster promoting the Monaco Grand Prix, just for fun. The streaks of light were made by creating a rectangle, cinching in either the two left or right hand points to narrow it down, copying the streak and blurring it to make it look like it's glowing. This was all built using Adobe Illustrator.
Saturday, October 1, 2011
Illustrator Tutorial: Batteries
Haven't done an Illustrator tutorial in what feels like a LONG time. This one is pretty quick and easy to accomplish, but it still yields an impressive outcome. This tutorial utilizes the 3D effect in Illustrator, which I haven't used since the "Wine label" post for DMA455.
Tutorial link: http://vector.tutsplus.com/tutorials/illustration/quick-tip-how-to-illustrate-3d-power-cells/
Sunday, March 6, 2011
Adobe Illustrator tutorial: Headphones
So out of all the Illustrator tutorial I completed thus far, I have to say, this one is probably the coolest and most challenging one yet. The final product of the tutorial is fantastic; you get the feel of a 3D object (i.e. the headphones) without using the 3D feature that Illustrator provides. I added a few features of my own just because I can, like the mp3 player, the headphone chord, the music play head, the background gradient and my own colour palette for the headphones. The link to the tutorial is posted below.
Labels:
Adobe,
CS5,
headphones,
Illustrator,
music,
tutorial
Saturday, February 12, 2011
Adobe Illustrator Tutorial: "Top Gun" badge: Final Product
Thursday, February 10, 2011
Adobe Illustrator tutorial: "Top Gun" badge
So I found another cool tutorial on Adobe Illustrator via their facebook page. The tutorial was on how to create the "Top Gun" badge. I'm quite pleased with the turnout, the tutorial was very effective. I'm especially pleased with the metallic texture on the typefaces.
Monday, February 7, 2011
The result of an interesting Adobe Illustrator tutorial
Friday, September 17, 2010
Monday, September 13, 2010
Vancouver Canucks logo trace
Just more boredom on a Sunday night. I traced the whole thing in about 3 hours, with no breaks, just straight work. It's another basic logo that can still turn out pretty sweet. Plus, they're pretty much the only decent Canadian team in the NHL.:P
Thursday, August 5, 2010
Monday, July 19, 2010
Illustrator 3D effects






Fooling around in Illustrator with some 3D effects like Bevel and Extrude and Revolve. I also messed around with the shading and perspective options as well.
Labels:
3D,
Adobe,
bevel,
CS4,
effects,
extrude revolve,
Illustrator
Saturday, July 10, 2010
I was bored....

So I ended up tracing the Oklahoma City Thunder logo. This logo is fairly easy to trace, I knocked it off in under 3 hours. They're one of my favourite NBA teams, so what the hell.
Character Design: Final Piece
So here's more or less of the finished product. There may still be one or two things I may have to tweak, most likely the shading, but other than that, this is basically the final product. Enjoy.
Time spent on project: 9 hrs

Time spent on project: 9 hrs
Friday, July 2, 2010
Character Design: Illustrator Trace

So here's my character traced into Adobe Illustrator, hopefully I can get started on the colouring this weekend.
Thursday, July 1, 2010
Logo Trace #2: San Jose Sharks

Since I had so much fun tracing the Cavaliers logo, I decided to trace a second logo. This time I chose the San Jose Sharks. Again, not an incredibly hard logo to trace, but it can still turn out pretty bad ass anyway.
Happy Canada Day everyone!
Wednesday, June 30, 2010
Logo Trace: Cleveland Cavaliers

So this is the Cleveland Cavaliers logo that I traced in Adobe Illustrator CS5. I printed out on my shitty ink jet printer just to get a preview of what the logo will look like, to make sure everything is okay, no missing elements, correct colour etc. It's a pretty basic logo, but it can still turn out pretty bad ass anyway. The final logo should be ready by this weekend.
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